2024-05-28 14:36:38 +00:00
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//------------------------------------------------------------------------------
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// <auto-generated>
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// 此代码由工具生成。
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// 运行时版本:4.0.30319.42000
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//
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// 对此文件的更改可能会导致不正确的行为,并且如果
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// 重新生成代码,这些更改将会丢失。
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// </auto-generated>
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//------------------------------------------------------------------------------
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namespace DeviceRepairAndOptimization.Properties {
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using System;
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/// <summary>
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/// 一个强类型的资源类,用于查找本地化的字符串等。
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/// </summary>
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// 此类是由 StronglyTypedResourceBuilder
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// 类通过类似于 ResGen 或 Visual Studio 的工具自动生成的。
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// 若要添加或移除成员,请编辑 .ResX 文件,然后重新运行 ResGen
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// (以 /str 作为命令选项),或重新生成 VS 项目。
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2024-07-01 16:52:48 +00:00
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[global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "16.0.0.0")]
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2024-05-28 14:36:38 +00:00
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[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
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[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
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internal class Resources {
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private static global::System.Resources.ResourceManager resourceMan;
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private static global::System.Globalization.CultureInfo resourceCulture;
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[global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")]
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internal Resources() {
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}
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/// <summary>
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/// 返回此类使用的缓存的 ResourceManager 实例。
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/// </summary>
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[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
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internal static global::System.Resources.ResourceManager ResourceManager {
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get {
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if (object.ReferenceEquals(resourceMan, null)) {
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global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("DeviceRepairAndOptimization.Properties.Resources", typeof(Resources).Assembly);
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resourceMan = temp;
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}
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return resourceMan;
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}
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}
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/// <summary>
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2024-07-01 16:52:48 +00:00
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/// 重写当前线程的 CurrentUICulture 属性,对
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/// 使用此强类型资源类的所有资源查找执行重写。
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2024-05-28 14:36:38 +00:00
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/// </summary>
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[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
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internal static global::System.Globalization.CultureInfo Culture {
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get {
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return resourceCulture;
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}
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set {
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resourceCulture = value;
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}
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}
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/// <summary>
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/// 查找 System.Drawing.Bitmap 类型的本地化资源。
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/// </summary>
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internal static System.Drawing.Bitmap backImg {
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get {
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object obj = ResourceManager.GetObject("backImg", resourceCulture);
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return ((System.Drawing.Bitmap)(obj));
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}
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}
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/// <summary>
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/// 查找 DevExpress.Utils.Svg.SvgImage 类型的本地化资源。
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/// </summary>
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internal static DevExpress.Utils.Svg.SvgImage customizegrid {
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get {
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object obj = ResourceManager.GetObject("customizegrid", resourceCulture);
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return ((DevExpress.Utils.Svg.SvgImage)(obj));
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}
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}
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/// <summary>
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/// 查找 DevExpress.Utils.Svg.SvgImage 类型的本地化资源。
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/// </summary>
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internal static DevExpress.Utils.Svg.SvgImage edit {
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get {
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object obj = ResourceManager.GetObject("edit", resourceCulture);
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return ((DevExpress.Utils.Svg.SvgImage)(obj));
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}
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}
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/// <summary>
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/// 查找 System.Drawing.Bitmap 类型的本地化资源。
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/// </summary>
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internal static System.Drawing.Bitmap edit_16x16 {
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get {
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object obj = ResourceManager.GetObject("edit_16x16", resourceCulture);
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return ((System.Drawing.Bitmap)(obj));
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}
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}
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/// <summary>
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/// 查找 System.Drawing.Bitmap 类型的本地化资源。
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/// </summary>
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internal static System.Drawing.Bitmap edit_16x161 {
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get {
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object obj = ResourceManager.GetObject("edit_16x161", resourceCulture);
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return ((System.Drawing.Bitmap)(obj));
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}
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}
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/// <summary>
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/// 查找 System.Drawing.Bitmap 类型的本地化资源。
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/// </summary>
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internal static System.Drawing.Bitmap floatingobjectfillcolor_32x32 {
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get {
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object obj = ResourceManager.GetObject("floatingobjectfillcolor_32x32", resourceCulture);
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return ((System.Drawing.Bitmap)(obj));
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}
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}
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/// <summary>
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/// 查找 System.Drawing.Bitmap 类型的本地化资源。
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/// </summary>
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internal static System.Drawing.Bitmap groupfieldcollection_16x16 {
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get {
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object obj = ResourceManager.GetObject("groupfieldcollection_16x16", resourceCulture);
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return ((System.Drawing.Bitmap)(obj));
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}
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}
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/// <summary>
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/// 查找 System.Drawing.Bitmap 类型的本地化资源。
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/// </summary>
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internal static System.Drawing.Bitmap groupfieldscollection_16x16 {
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get {
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object obj = ResourceManager.GetObject("groupfieldscollection_16x16", resourceCulture);
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return ((System.Drawing.Bitmap)(obj));
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}
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}
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/// <summary>
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/// 查找 System.Drawing.Bitmap 类型的本地化资源。
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/// </summary>
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internal static System.Drawing.Bitmap historyitem_16x16 {
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get {
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object obj = ResourceManager.GetObject("historyitem_16x16", resourceCulture);
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return ((System.Drawing.Bitmap)(obj));
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}
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}
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/// <summary>
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/// 查找 System.Drawing.Bitmap 类型的本地化资源。
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/// </summary>
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internal static System.Drawing.Bitmap historyitem_32x32 {
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get {
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object obj = ResourceManager.GetObject("historyitem_32x32", resourceCulture);
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return ((System.Drawing.Bitmap)(obj));
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}
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}
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/// <summary>
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/// 查找 System.Drawing.Bitmap 类型的本地化资源。
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/// </summary>
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internal static System.Drawing.Bitmap icohide {
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get {
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object obj = ResourceManager.GetObject("icohide", resourceCulture);
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return ((System.Drawing.Bitmap)(obj));
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}
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}
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/// <summary>
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/// 查找 System.Drawing.Bitmap 类型的本地化资源。
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/// </summary>
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internal static System.Drawing.Bitmap icoshow {
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get {
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object obj = ResourceManager.GetObject("icoshow", resourceCulture);
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return ((System.Drawing.Bitmap)(obj));
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}
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}
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/// <summary>
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/// 查找 DevExpress.Utils.Svg.SvgImage 类型的本地化资源。
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/// </summary>
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internal static DevExpress.Utils.Svg.SvgImage insertcombobox {
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get {
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object obj = ResourceManager.GetObject("insertcombobox", resourceCulture);
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return ((DevExpress.Utils.Svg.SvgImage)(obj));
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}
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}
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/// <summary>
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/// 查找 System.Drawing.Bitmap 类型的本地化资源。
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/// </summary>
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internal static System.Drawing.Bitmap LOCK {
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get {
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object obj = ResourceManager.GetObject("LOCK", resourceCulture);
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return ((System.Drawing.Bitmap)(obj));
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}
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}
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/// <summary>
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/// 查找 DevExpress.Utils.Svg.SvgImage 类型的本地化资源。
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/// </summary>
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internal static DevExpress.Utils.Svg.SvgImage manual {
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get {
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object obj = ResourceManager.GetObject("manual", resourceCulture);
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return ((DevExpress.Utils.Svg.SvgImage)(obj));
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}
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}
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/// <summary>
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/// 查找类似于 (图标) 的 System.Drawing.Icon 类型的本地化资源。
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/// </summary>
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internal static System.Drawing.Icon net {
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get {
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object obj = ResourceManager.GetObject("net", resourceCulture);
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return ((System.Drawing.Icon)(obj));
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}
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}
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/// <summary>
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/// 查找 DevExpress.Utils.Svg.SvgImage 类型的本地化资源。
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/// </summary>
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internal static DevExpress.Utils.Svg.SvgImage open2 {
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get {
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object obj = ResourceManager.GetObject("open2", resourceCulture);
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return ((DevExpress.Utils.Svg.SvgImage)(obj));
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}
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}
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/// <summary>
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/// 查找 System.Drawing.Bitmap 类型的本地化资源。
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/// </summary>
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internal static System.Drawing.Bitmap open2_16x16 {
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get {
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object obj = ResourceManager.GetObject("open2_16x16", resourceCulture);
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return ((System.Drawing.Bitmap)(obj));
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}
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}
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/// <summary>
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/// 查找 DevExpress.Utils.Svg.SvgImage 类型的本地化资源。
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/// </summary>
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internal static DevExpress.Utils.Svg.SvgImage paymentunpaid {
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get {
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object obj = ResourceManager.GetObject("paymentunpaid", resourceCulture);
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return ((DevExpress.Utils.Svg.SvgImage)(obj));
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}
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}
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/// <summary>
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/// 查找 System.Drawing.Bitmap 类型的本地化资源。
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/// </summary>
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internal static System.Drawing.Bitmap role_16x16 {
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get {
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object obj = ResourceManager.GetObject("role_16x16", resourceCulture);
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return ((System.Drawing.Bitmap)(obj));
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}
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}
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/// <summary>
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/// 查找 System.Drawing.Bitmap 类型的本地化资源。
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/// </summary>
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internal static System.Drawing.Bitmap save_16x16 {
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get {
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object obj = ResourceManager.GetObject("save_16x16", resourceCulture);
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return ((System.Drawing.Bitmap)(obj));
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}
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}
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/// <summary>
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/// 查找 System.Drawing.Bitmap 类型的本地化资源。
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/// </summary>
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internal static System.Drawing.Bitmap save_16x161 {
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get {
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object obj = ResourceManager.GetObject("save_16x161", resourceCulture);
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return ((System.Drawing.Bitmap)(obj));
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}
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}
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/// <summary>
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/// 查找 System.Drawing.Bitmap 类型的本地化资源。
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/// </summary>
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internal static System.Drawing.Bitmap save_32x32 {
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get {
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object obj = ResourceManager.GetObject("save_32x32", resourceCulture);
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return ((System.Drawing.Bitmap)(obj));
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}
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}
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/// <summary>
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/// 查找 System.Drawing.Bitmap 类型的本地化资源。
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/// </summary>
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internal static System.Drawing.Bitmap save_32x321 {
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get {
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object obj = ResourceManager.GetObject("save_32x321", resourceCulture);
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return ((System.Drawing.Bitmap)(obj));
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}
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}
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/// <summary>
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/// 查找 System.Drawing.Bitmap 类型的本地化资源。
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/// </summary>
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internal static System.Drawing.Bitmap saveas_16x16 {
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get {
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object obj = ResourceManager.GetObject("saveas_16x16", resourceCulture);
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return ((System.Drawing.Bitmap)(obj));
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}
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}
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/// <summary>
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/// 查找 System.Drawing.Bitmap 类型的本地化资源。
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/// </summary>
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internal static System.Drawing.Bitmap saveas_32x32 {
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get {
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object obj = ResourceManager.GetObject("saveas_32x32", resourceCulture);
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return ((System.Drawing.Bitmap)(obj));
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}
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}
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/// <summary>
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/// 查找 System.Drawing.Bitmap 类型的本地化资源。
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/// </summary>
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internal static System.Drawing.Bitmap UNLOCK {
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get {
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object obj = ResourceManager.GetObject("UNLOCK", resourceCulture);
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return ((System.Drawing.Bitmap)(obj));
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}
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}
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/// <summary>
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/// 查找 DevExpress.Utils.Svg.SvgImage 类型的本地化资源。
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/// </summary>
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internal static DevExpress.Utils.Svg.SvgImage up {
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get {
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object obj = ResourceManager.GetObject("up", resourceCulture);
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return ((DevExpress.Utils.Svg.SvgImage)(obj));
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}
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}
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|
2024-07-01 16:52:48 +00:00
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/// <summary>
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|
/// 查找 DevExpress.Utils.Svg.SvgImage 类型的本地化资源。
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|
/// </summary>
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|
|
internal static DevExpress.Utils.Svg.SvgImage write {
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get {
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|
object obj = ResourceManager.GetObject("write", resourceCulture);
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|
|
return ((DevExpress.Utils.Svg.SvgImage)(obj));
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|
|
}
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|
|
}
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|
|
/// <summary>
|
|
|
|
|
/// 查找 DevExpress.Utils.Svg.SvgImage 类型的本地化资源。
|
|
|
|
|
/// </summary>
|
|
|
|
|
internal static DevExpress.Utils.Svg.SvgImage write1 {
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|
|
get {
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|
|
object obj = ResourceManager.GetObject("write1", resourceCulture);
|
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|
|
|
return ((DevExpress.Utils.Svg.SvgImage)(obj));
|
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|
|
|
}
|
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|
|
|
}
|
|
|
|
|
|
|
|
|
|
/// <summary>
|
|
|
|
|
/// 查找 DevExpress.Utils.Svg.SvgImage 类型的本地化资源。
|
|
|
|
|
/// </summary>
|
|
|
|
|
internal static DevExpress.Utils.Svg.SvgImage write2 {
|
|
|
|
|
get {
|
|
|
|
|
object obj = ResourceManager.GetObject("write2", resourceCulture);
|
|
|
|
|
return ((DevExpress.Utils.Svg.SvgImage)(obj));
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
2024-05-28 14:36:38 +00:00
|
|
|
|
/// <summary>
|
|
|
|
|
/// 查找 DevExpress.Utils.Svg.SvgImage 类型的本地化资源。
|
|
|
|
|
/// </summary>
|
|
|
|
|
internal static DevExpress.Utils.Svg.SvgImage zoom {
|
|
|
|
|
get {
|
|
|
|
|
object obj = ResourceManager.GetObject("zoom", resourceCulture);
|
|
|
|
|
return ((DevExpress.Utils.Svg.SvgImage)(obj));
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|