//------------------------------------------------------------------------------
//
// 此代码由工具生成。
// 运行时版本:4.0.30319.42000
//
// 对此文件的更改可能会导致不正确的行为,并且如果
// 重新生成代码,这些更改将会丢失。
//
//------------------------------------------------------------------------------
namespace DeviceRepairAndOptimization.Properties {
using System;
///
/// 一个强类型的资源类,用于查找本地化的字符串等。
///
// 此类是由 StronglyTypedResourceBuilder
// 类通过类似于 ResGen 或 Visual Studio 的工具自动生成的。
// 若要添加或移除成员,请编辑 .ResX 文件,然后重新运行 ResGen
// (以 /str 作为命令选项),或重新生成 VS 项目。
[global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "16.0.0.0")]
[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
internal class Resources {
private static global::System.Resources.ResourceManager resourceMan;
private static global::System.Globalization.CultureInfo resourceCulture;
[global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")]
internal Resources() {
}
///
/// 返回此类使用的缓存的 ResourceManager 实例。
///
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
internal static global::System.Resources.ResourceManager ResourceManager {
get {
if (object.ReferenceEquals(resourceMan, null)) {
global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("DeviceRepairAndOptimization.Properties.Resources", typeof(Resources).Assembly);
resourceMan = temp;
}
return resourceMan;
}
}
///
/// 重写当前线程的 CurrentUICulture 属性,对
/// 使用此强类型资源类的所有资源查找执行重写。
///
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
internal static global::System.Globalization.CultureInfo Culture {
get {
return resourceCulture;
}
set {
resourceCulture = value;
}
}
///
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
///
internal static System.Drawing.Bitmap backImg {
get {
object obj = ResourceManager.GetObject("backImg", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
///
/// 查找 DevExpress.Utils.Svg.SvgImage 类型的本地化资源。
///
internal static DevExpress.Utils.Svg.SvgImage customizegrid {
get {
object obj = ResourceManager.GetObject("customizegrid", resourceCulture);
return ((DevExpress.Utils.Svg.SvgImage)(obj));
}
}
///
/// 查找 DevExpress.Utils.Svg.SvgImage 类型的本地化资源。
///
internal static DevExpress.Utils.Svg.SvgImage edit {
get {
object obj = ResourceManager.GetObject("edit", resourceCulture);
return ((DevExpress.Utils.Svg.SvgImage)(obj));
}
}
///
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
///
internal static System.Drawing.Bitmap edit_16x16 {
get {
object obj = ResourceManager.GetObject("edit_16x16", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
///
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
///
internal static System.Drawing.Bitmap edit_16x161 {
get {
object obj = ResourceManager.GetObject("edit_16x161", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
///
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
///
internal static System.Drawing.Bitmap floatingobjectfillcolor_32x32 {
get {
object obj = ResourceManager.GetObject("floatingobjectfillcolor_32x32", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
///
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
///
internal static System.Drawing.Bitmap groupfieldcollection_16x16 {
get {
object obj = ResourceManager.GetObject("groupfieldcollection_16x16", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
///
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
///
internal static System.Drawing.Bitmap groupfieldscollection_16x16 {
get {
object obj = ResourceManager.GetObject("groupfieldscollection_16x16", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
///
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
///
internal static System.Drawing.Bitmap historyitem_16x16 {
get {
object obj = ResourceManager.GetObject("historyitem_16x16", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
///
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
///
internal static System.Drawing.Bitmap historyitem_32x32 {
get {
object obj = ResourceManager.GetObject("historyitem_32x32", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
///
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
///
internal static System.Drawing.Bitmap icohide {
get {
object obj = ResourceManager.GetObject("icohide", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
///
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
///
internal static System.Drawing.Bitmap icoshow {
get {
object obj = ResourceManager.GetObject("icoshow", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
///
/// 查找 DevExpress.Utils.Svg.SvgImage 类型的本地化资源。
///
internal static DevExpress.Utils.Svg.SvgImage insertcombobox {
get {
object obj = ResourceManager.GetObject("insertcombobox", resourceCulture);
return ((DevExpress.Utils.Svg.SvgImage)(obj));
}
}
///
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
///
internal static System.Drawing.Bitmap LOCK {
get {
object obj = ResourceManager.GetObject("LOCK", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
///
/// 查找 DevExpress.Utils.Svg.SvgImage 类型的本地化资源。
///
internal static DevExpress.Utils.Svg.SvgImage manual {
get {
object obj = ResourceManager.GetObject("manual", resourceCulture);
return ((DevExpress.Utils.Svg.SvgImage)(obj));
}
}
///
/// 查找类似于 (图标) 的 System.Drawing.Icon 类型的本地化资源。
///
internal static System.Drawing.Icon net {
get {
object obj = ResourceManager.GetObject("net", resourceCulture);
return ((System.Drawing.Icon)(obj));
}
}
///
/// 查找 DevExpress.Utils.Svg.SvgImage 类型的本地化资源。
///
internal static DevExpress.Utils.Svg.SvgImage open2 {
get {
object obj = ResourceManager.GetObject("open2", resourceCulture);
return ((DevExpress.Utils.Svg.SvgImage)(obj));
}
}
///
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
///
internal static System.Drawing.Bitmap open2_16x16 {
get {
object obj = ResourceManager.GetObject("open2_16x16", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
///
/// 查找 DevExpress.Utils.Svg.SvgImage 类型的本地化资源。
///
internal static DevExpress.Utils.Svg.SvgImage paymentunpaid {
get {
object obj = ResourceManager.GetObject("paymentunpaid", resourceCulture);
return ((DevExpress.Utils.Svg.SvgImage)(obj));
}
}
///
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
///
internal static System.Drawing.Bitmap role_16x16 {
get {
object obj = ResourceManager.GetObject("role_16x16", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
///
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
///
internal static System.Drawing.Bitmap save_16x16 {
get {
object obj = ResourceManager.GetObject("save_16x16", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
///
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
///
internal static System.Drawing.Bitmap save_16x161 {
get {
object obj = ResourceManager.GetObject("save_16x161", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
///
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
///
internal static System.Drawing.Bitmap save_32x32 {
get {
object obj = ResourceManager.GetObject("save_32x32", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
///
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
///
internal static System.Drawing.Bitmap save_32x321 {
get {
object obj = ResourceManager.GetObject("save_32x321", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
///
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
///
internal static System.Drawing.Bitmap saveas_16x16 {
get {
object obj = ResourceManager.GetObject("saveas_16x16", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
///
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
///
internal static System.Drawing.Bitmap saveas_32x32 {
get {
object obj = ResourceManager.GetObject("saveas_32x32", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
///
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
///
internal static System.Drawing.Bitmap UNLOCK {
get {
object obj = ResourceManager.GetObject("UNLOCK", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
///
/// 查找 DevExpress.Utils.Svg.SvgImage 类型的本地化资源。
///
internal static DevExpress.Utils.Svg.SvgImage up {
get {
object obj = ResourceManager.GetObject("up", resourceCulture);
return ((DevExpress.Utils.Svg.SvgImage)(obj));
}
}
///
/// 查找 DevExpress.Utils.Svg.SvgImage 类型的本地化资源。
///
internal static DevExpress.Utils.Svg.SvgImage write {
get {
object obj = ResourceManager.GetObject("write", resourceCulture);
return ((DevExpress.Utils.Svg.SvgImage)(obj));
}
}
///
/// 查找 DevExpress.Utils.Svg.SvgImage 类型的本地化资源。
///
internal static DevExpress.Utils.Svg.SvgImage write1 {
get {
object obj = ResourceManager.GetObject("write1", resourceCulture);
return ((DevExpress.Utils.Svg.SvgImage)(obj));
}
}
///
/// 查找 DevExpress.Utils.Svg.SvgImage 类型的本地化资源。
///
internal static DevExpress.Utils.Svg.SvgImage write2 {
get {
object obj = ResourceManager.GetObject("write2", resourceCulture);
return ((DevExpress.Utils.Svg.SvgImage)(obj));
}
}
///
/// 查找 DevExpress.Utils.Svg.SvgImage 类型的本地化资源。
///
internal static DevExpress.Utils.Svg.SvgImage zoom {
get {
object obj = ResourceManager.GetObject("zoom", resourceCulture);
return ((DevExpress.Utils.Svg.SvgImage)(obj));
}
}
}
}